
Apex RidgeFri, Nov 13Rush
RULES OF ENGAGEMENT (ROE)
Personal Protective Equipment (PPE) & Safety Gear
• All players must have full seal to the face ballistic proof eye protection (ANSI Z Rated) as a minimum at all times on the field: masks, mouth guards, balaclava, are highly recommended. (Regular Prescription glasses used as eye pro is not authorized). NO MESH EYE PRO IS ALLOWED PERIOD.
• Lower face pro is mandatory for those under 18, (examples: mesh mask, iron face, paintball mask, mouth guard) and recommended for all players 18 and older.
• Red Dead Rags are required for daytime, at night either a Red chem light or red light for night and dark areas.
Explosives & Grenades
• Grenades- within a10 ft kill radius: must have a sound or effect. 10ft radius is counted from where the grenade stopped moving. This applies to TAG rounds as well. (MUST DETONATE)
Ammunition & Magazine Limits
• MIDCAPs Only
o Players may run with (7) MIDCAPs, (no drums for non-support weapons).
o This makes LMG/GPMGs that much more important on the field.
Weapon Classification & Restrictions
• A support weapon, LMG, or GPMG is defined as: An airsoft replica can only be classified as a Support Weapon if it accurately resembles a True Support Weapon such as the SAW, PKM, M240, Vulcan, MG36, etc (Grandfathered replicas of BARs, M27 IAR (must be true to actual weapon, and RPK are included). If you have specific questions or additions to this list please contact event Admins. See more below for requirements and exceptions
o Support Weapons are the only replicas that are allowed to use a “Box” Magazine at this event. Winding, electric or spring loaded magazines are all acceptable.
o Normal Midcaps are not restricted for Support Weapons.
• Weapons of Supports and Sniper Classes must be of true class. An M4 is not a Sniper. An AK with a box mag is not a Support gun.
o Support/Snipers must carry a secondary rifle or PDW that is within Rifleman limits.
Indoor Engagement Rules
• NO FULL AUTO INDOORS, unless you are SMG class, semi only. (Example inside the same structure shooting at someone inside the same structure). Support weapons with a selector switch and within rifleman FPS/Joules can engage semi indoors.
CHRONO/FPS RULES AND LIMITS
Weapon Roles and Rules of Engagement
Rifle: 1.55J/ 0ft MED
Standard AEG or HPA replica weapon. Includes any service rifle replicas such as an M4, AR, AK, AUG, SCAR, HK416, Galil, L85, etc.
Semi-auto only at all times.
Mid-cap only.
SMG: 1.55J/ 0ft MED
A magazine fed, fully automatic replica carbine designed to fire pistol cartridges.
Includes the MP40, M1A1, M3, Uzi, MP5, MAC 10, P90, MP7, etc.
Full auto always allowed.
Mid-cap only.
Support Weapon Classes: LMG- 1.88J/50ft MED - MMG- 2.1J/75ft MED
LMG Class: 5.56 / 7.62x 39 / 5.45 belt fed and magazine fed replicas (SAW and the Belgian Minimi, AK 12, PRK, M27, RPD, Stoner, Amelie, COLT LMG (including the SHRIKE), Galil ARM, L86 LSW, MG4, MG36 etc) Must have a bipod if a non BELT FED REPLICA (RPK, M27, Ak 12, etc)
MED MMG Class: 7.62x 51, 7.62x 54R, 6.8x51 (PKM, M240, M60, M250, MG 3, MG 42, HK 21 belt fed Machine Guns) BRUNO/BREN, BAR, SCAR-H SSW (HAMR), HK 417 SSW are magazine fed but included in this class. If non belt fed, must have bipod.
Precision Rifle Classes / DMR : 2.8J/100ft MED
DMR (Designated Marksman Rifles)
DMR Class -- Must be a 7.62x51, 6.8x51, 7.62x54R replica or larger (Optic required, but not bipod) 2.8 joules .32-gram BB – HPA / GAS and AEG 75ft MED
Bolt Action Sniper: 3.6j/100ft MED
A long range, precision replica rifle with a bolt action (or lever action)
Includes the M40, M24, Barrett, CheyTac, etc.
Bolt-action / Lever-action only.
Mid-cap only.
Does not have a bipod.
Pistol: 1.55J/ 0ft MED
Any standard semi-auto and / or revolver replica can be used as a secondary side arm.
Chrono Line Procedures & Limits Per Class
Only two primary replicas and 1 pistol are allowed per visit at chrono. You can chrono additional, just head back to the line with the additional replicas (limit remains unchanged).
Joule limits for events are hard and non-negotiable, ZERO EXEMPTIONS.
*Although chrono will be with .32-gram BBs, the weapon must maintain joule limit regardless of the BB weight
Technical Rules & Field Policies
Joule Creep
The common misconception is that joule creep is made up or only applies to HPA rifles.
Joule creep is the effect when a heavier weight bb has more energy than a lighter bb. Etc.: player's rifle shoots 1.55J with a .32 (323 FPS) and 1.76J with a .36 (324 FPS)
A heavier BB takes longer to start moving therefore can gather more energy before leaving the barrel.
The belief that AEGs cannot joule creep is incorrect. A player can use an over volume barrel to cylinder to achieve joule creep.
Gas blowback rifles (GBBR) function very similar to HPA regarding volume of air. GBBRs are very easy to joule creep. It is critical to chronograph GBBRs correctly. The player must allow us to use our BBs. The player cannot be chronographed with they own BBs.
Special Notes
Because LMG’s use box mags it is difficult for the player to use our BBs. When an LMG chronographed the player must have an empty box mag.
Novritsch Full Thrust kit permitted. The chronograph must be changed to 6.44mm and .58g.
All staff and sponsored players must chrono. They are not exempt from any chrono rule.
The Tippmann M4 and Systema PTW (and clones) will have tapper seals on the receivers.
HOW TO TAKE A HIT:
When hit, sound off vocally, you will place a red rag on your head and LAY DOWN!
Hits to any part of your body count as a kill.
Hits to any part of your tactical gear or equipment, such as ammo bags, canteen, and pouches, etc. also count as a kill.
Rounds that snap vegetation and continue on to hit you count as a kill. (ricochets do not apply)
Hits to the gun you are holding do not count as a kill.